Protection
Fully proactive kernel-based protection system and fast dynamic and permanent scanning of the player’s system using specific and heuristic/generic detection routines for maximum effectiveness.
In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game’s 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC. Battlefield 4™ is the genre-defining action blockbuster made from moments that blur the line between game and glory - moments found only in Battlefield. With dynamic destructible environments, epic vehicular combat, and the chaos of all-out war, Battlefield 4 gives you the freedom to do more and be more for an unrivaled entertainment experience.
On-The-Fly
BE is using innovative, sophisticated detection routines, such as entirely dynamic on-the-fly scanning being controlled and altered by the backend making it impossible for hackers to develop permanent bypasses for specific client files.
Global Bans
Secure global banning system that can be SteamID/account-based and hence provides the same or an even higher level of effectiveness as/than e.g. VAC bans, because (unlike with VAC) Steam-global bans are possible (performance: over 150,000 bans in 15 months).
Administration
BE is keeping full control over the game server, enforcing quick and constant responses from all clients and instantly kicking violating players, while at the same time providing a full RCon administration interface for admins to keep individual control of their servers.
Customization
BE provides fully customized solutions as needed for every game it supports, e.g. a very effective script detection in the ArmA series.
Reliability
Secure and reliable architecture without client-side dependence on third-party network connections, while giving the game developer full control over updates ensuring that there are never unwanted surprises.
With roots that stretch back more than a decade and enough fans to justify new content every year, Battlefield is among the handful of franchises that needs no introduction around here. Even if you hate EA's approach modern military madness, you can typically expect Battlefield's graphics to raise the bar. This year's release is no different, of course, having been built with an updated version of the Frostbite engine.
Frostbite 3 enables more realistic environments with higher resolution textures and particle effects. Part of this includes a 'networked' water system that ensures all players in a game see the same wave at the same time. Beyond the networking voodoo happening behind the scenes, Battlefield 4's waves are an incredible spectacle. Water battles in small vessels are exciting as your vision can be blocked by passing waves.
DICE also says it has overhauled the engine's Tessellation support to enable greater realism, including improved destruction. In short, watching HD YouTube videos doesn't do any justice to the beauty of BF4's graphics, which may just be the best we've ever seen. Regardless, there's no doubting that Frostbite 3 is on the cutting edge of engines and it's more apparent than ever that the next generation is here...
As usual this article is all about testing PC hardware performance, particularly on the graphics front at different resolutions and settings to give you a perspective of what to expect with your own hardware, or if you're looking for a new GPU, here's a guide of what to buy based on the games you like to play the most.
For a review of Battlefield 4's gameplay, you can go here for that.
Battlefield 4 Mac Download
Testing Methodology
We tested the single player portion of the game to ensure consistent results -- something we simply can't do with others. We'd need a bunch players to participate in simulating a multiplayer environment for the benchmark and they'd all have to perform the same exact actions hundreds of times. We could have tested a multiplayer map by ourselves, but that would have likely been less demanding than single player.
Buy Battlefield 4 For Mac
We settled on the start of the fourth mission (titled 'Singapore') which begins on the US vessel Valkyrie as the team walks to an inflatable rib where they have a brief discussion and then jump in before being lowered down. Although the test takes place in the Valkyrie's launch bay, the scene seems to use a lot of GPU and CPU power. There is heavy use of DoF (Depth of Field) here so perhaps that is what taxes the GPU.
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